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Move over, Phantasmagoria Allegory. Your time in the sun is over. Tomestones of Allegory are no longer the weekly limited Tomestone, and have now shifted slots to the unlimited Tomestone. It’s still an endgame currency, and it’s still useful, so I’ll go over all the best sources to earn Allegory.
While you can now farm as much Allegory as you like, you can still only hold 2,000 of these Tomestones at a time. Pay attention to your supply so you don’t overcap. In this post I’ll also talk about the different things you could prioritize buying depending on your in game goals.
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How to Get Tomestones of Allegory
As mentioned, Allegory used to be a weekly limited Tomestone, but since the introduction of Tomestones of Revelation in patch 5.4, Allegory is now unlimited. Farm it to your heart’s content.
First let’s talk about how you can earn your Tomestones of Allegory. There are a few different activities that reward these Tomestones, but you will need to be on a level 80 Job for most of them.
Convert Tomestones of Phantasmagoria
If you had a supply of Tomestones of Phantasmagoria before patch 5.4, those have been discontinued. You can’t obtain any more, and they have no use now except to exchange for Tomestones of Allegory at a rate of 4:1.
Head to Mor Dhona and speak to Auriana <Servant of Splendors> in Revenant’s Toll [22.7, 6.7]. Select ‘Allagan Tomestones of Phantasmagoria Exchange’ and she’ll convert them for you. Make sure you have space to receive them, since you can only hold 2000 of each Tomestone type at a time.
Roulettes
This is probably how I earn most of my Allegory, since I’m doing Expert Roulette often for the Revelation anyway. If you play FFXIV every day, you’re probably used to doing this as one of your daily tasks. You can also run the Level 80 Dungeons Roulette for the next highest amount in a single duty.
These two roulettes are nice because you earn the Allegory bonus reward on top of the Allegory you get for running whichever duty you land in. You’ll also be earning some high level dungeon loot to desynthesize or turn in for lots of Grand Company Seals.
For other Roulettes, you’ll need to make sure you’re on a level 80 Job to earn the bonus Tomestones of Allegory.
Roulette | Allegory |
Expert | 60 (+80) |
Level 80 Dungeons | 100 (+50) |
Level 50/60/70 Dungeons | 120 |
Levelling | 100 |
Trials | 60 |
Main Scenario | 100 |
Alliance Raids | 100 |
Normal Raids | 60 |
Mentor | 30 |
Frontline | 50 (+50) |
Since you need to be on a level 80 Job to earn Allegory, you won’t be able to take advantage of the bonus combat experience from these roulettes. I usually reserve Levelling and Alliance Raid Roulettes for whichever Job I’m currently levelling, but if you’d rather have the Allegory that day, it’s not a bad tradeoff since the Tomestone rewards are high.
If you’re comfortable playing multiple roles at level 80, you can often get a shorter queue and bonus gil by matching the Adventurer in Need bonus. For Levelling and Alliance Raid Roulettes, you also receive a Cracked Stellacluster and two Cracked Planiclusters for filling the Adventurer in Need role, and you can trade these for Grade VIII and Grade VII combat materia.
Level 80 Raids and Trials
You’ll earn 15-25 Tomestones of Allegory for each clear of a Shadowbringers Extreme Trial or Unreal fight. If you’re farming a fight for weapons or mounts, make sure you don’t overcap on Allegory midway through!


Shadowbringers Alliance Raids will give you 100 Tomestones of Allegory. The Copied Factory and The Puppets’ Bunker also each give you tokens which will be used to help upgrade gear later in the expansion, so hold onto those if you get them.
Finally, Normal Raids (not Savage) in Shadowbringers will earn you a small amount of Allegory as well. To be honest there’s not much reason to run the normal version of Eden’s Gate (E1-4) or Eden’s Verse (E5-8) at this point except when you land in them from the Normal Raid Roulette.
However, Eden’s Promise (E9-12) provides you with tokens to obtain some decent i510 gear to help catch a Job up to harder endgame content. For the time being these drops are weekly locked, so you’ll want to make sure you get them done each week for as much gear as you’re allowed. These fights are worth 20 Allegory each, so that’s nice to walk away with too.
Treasure Hunts
If you can rustle up a few friends or strangers for a couple hours, you can rack up quite a lot of Tomestones (both Allegory and Revelation). Opening the chests in the overworld rewards you with 10-30 Tomestones of Allegory, so even if you’re unlucky finding portals you’ll still earn a hefty amount of the unlimited Tomestone.
This is a pretty chill way to hang out with friends on a voice call since the content doesn’t require so much focus, and it’s fun to play through Treasure dungeons with their fun animations and bonuses. The popularity of Treasure Hunting parties in Party Finder will vary depending on whether there’s some new and shiny crafting loot in there, but lots of people have maps burning a hole in their pocket. Don’t be afraid to start a party yourself.
This is definitely a fun activity worth considering if you’re tired of the Roulette grind. Plus, you’ll also earn a lot of gil from them and their loot drops at the same time.
Elite Marks
Shadowbringers Elite Marks are fun and commonly taken down by trains. A Ranks will give you 20 Allegory, and S Ranks will earn you 80. Join and keep an eye on your server’s Linkshells for Hunts, and help call out Elite Marks when you see them. You need a decent amount of people, so it’s more popular among random players.
If you find the opportunity to fight Elite Marks in ARR, Heavensward, or Stormblood zones, those also drop Allegory (10 for A Ranks, 30 for S Ranks) so they might be worth your time.
All Elite Marks drop Tomestone of Poetics as well (don’t overcap on those either!) making this an efficient activity in terms of rewards, which I guess is why it’s so popular. It’s still relatively casual content, but the variety of all the different Elite Marks makes it fun and helps break up the monotony of duty grinding.
How to Spend Tomestones of Allegory
There are only a few things you can buy with Allegory. You can spend your Tomestones on catch-up gear to outfit your combat Jobs, or you can buy crafting materials for personal use or for selling to other players.
Equipment
Using your farmable Tomestones of Allegory, you can buy yourself the Crystarium set from Aymark <Tomestone Exchange> in Eulmore [10.3, 11.8]. This i490 combat gear is upgradeable to i500 by trading in tokens from The Copied Factory and The Puppets’ Bunker. An average item level of 500 is high enough to enter the first floor of Eden’s Promise (Savage) or Castrum Marinum (Extreme).
Aside from buying crafted gear off the marketboard, this is the fastest way to grind up to endgame equipment.
Crafting Materials
Tomestones of Allegory are needed to buy materials for crafting both combat (Exarchic set) and non-combat (Aesthete set) endgame equipment.
The items at the top of the list are for more recent, higher item level crafts. All of these items sell regularly at the moment (at least on my server), but I expect the Spirit Water to stay high in demand later along in the tier because it’s used to craft consumable items (stat potions). The other items are used for making equipment, which is typically a one-time buy per character.
The other items further down on the list are used for making previous endgame sets, but there might still be interest in those items for glamour purposes. You can check out the Facet set or the Neo-Ishgardian set to see if they fit your style.
It may be cheaper just to spend gil on the marketboard for these older items or their crafting materials, and save Allegory for selling the current materials – it really depends on your server’s market. Remember that you don’t need HQ items for glamour, NQ is just fine.
Summary
Tomestones of Allegory follow the same routine you’re used to with endgame Tomestones. They’re currently used to buy quick catch up gear to get your average item level up to speed, or else you’ll be buying up crafting materials to use or sell on the marketboard.
Do you often find yourself in need of Allegory, or have you got more than you can spend? Let me know in the comments.
Related Posts
Picking up the Blue Mage class in Final Fantasy 14 is one heck of a task. It’s a class that’s kinda pushed away from everyone else, and thus is incredibly hard to actually level up by standard routes. You can’t do normal dungeon crawls (without other Blue Mages to manually join you) and you’re asked to fight basic opponents constantly. That’s because Blue Mages learn spells from watching opponents attack, and then copying those special moves. Now that Shadowbringers is out, getting to max level is a little harder than it was in the past… And yet, if you have some friends and a bit of luck, it’s not too hard to get to level 60! So, grab a buddy at level 80 and read on through our FFXIV Blue Mage Leveling Guide.
Blue Mage Leveling Guide
In order to begin your journey, you need a “tag” skill. This skill will deal a small amount of damage to a monster from a safe distance. Water cannon can work, but a cast time of 2.5 is a little dangerous. Sticky Tongue can guarantee hits, so you don’t have to deal with missing. Once you get to level 30, learn Flying Sardine from the Apkallu in Eastern La Noscea (x27, y35). This is an instant-cast, range 25 ability, so you can run-and-gun quite easily with it.
Actually Leveling Up
Blue mages gain levels fast from slaying mobs outside of dungeons. Thanks to FFXIV’s Kill Streak, killing a ton of mobs outside of dungeons levels you fast. So, if you can get a high-level friend, have them not be in a party with you. Then, run around an area that you and your friend feel comfortable with. You don’t want the enemies to be too high level; the game is getting better at picking up exploits like that. Try to have them be 10-20 levels higher at maximum.
Shoot one water cannon at the enemy (that hits them). And then, once they’ve aggro’d on you, run. Your friend should kill it quickly (another reason not to have them fight level 80 enemies!) to avoid your death. If you can find enemies that prefer melee attacks, that would be easier for your friend.
This will not get you a ton of Blue Mage spells. Once you’re level 50-60, it might behoove you to get some of those Blue Mage skills from enemies outside of a dungeon in order to better enter the level 60 dungeon roulette… To get actual Blue Mage skills!
What Spells Are Best?
Since you get spells by watching monsters perform the attack, your list of options are slightly limited. For your full list of options, please use the fantastic FFXIV wiki! That will give you the full use of options and the location of those options.
Blue Mages can be placed into any of the three roles; tank, magical DPS, and healing.
Healing:
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- Exuviation: Big ol’ healing spell! Grabbed from Abalathian Wamura. You might want to pull two enemies for this one.
- Pom Cure: Heals your entire party for 500! That’s crazy! But you need to get to the point where you can do Thornmarch, on either Hard or Extreme.
Tanking:
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- Mighty Guard: This is essentially your Tank Stance. You have to learn 10 Blue Mage spells and you get this from just getting the Totem from Wayward Gaheel Ja.
- Frog Legs: Learned from the Poroggos in the Dravinian Hinterlands (x12, y34). This provokes all enemies around you; similar to Provoke for normal Tanks.
- Cactguard: You reduce damage taken by the entire party by 15%! That’s legitimately strong, but you learn it from the Sabotender Guardia in the Sunken Temple of Qarn. So… A bit of a pain.
DPS:
Most blue mage spells are DPS! Learn whatever you want, though remember that your best spells will be from dungeons or trials!
See Also: FFXIV Mounts Guide
Nerds and Scoundrels
That wraps up our FFXIV Blue Mage Leveling Guide. Questions? Concerns? Hit us up in the comment section below!